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    DCS World weekend news 08.04.2016.


    Wepar Sestrunjski

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    DCS: Bf 109 K-4 Kurfürst

    We are now preparing to release the final version of DCS: Bf 109 K-4 Kurfürst. Over the last several weeks, we have been reviewing all user feedback and addressing a numbers of bugs and areas that require refinement. The creation of interactive training missions is also underway which includes all the normal procedures for engine start, taxiing, takeoff, landing and combat employment.

    We have also opened a Bf 109 K-4 skin contest that you can read about here: Bf 109 K-4 skins contest

    Bf109-contest-mix.jpg

    During the course of the competition, a number of interesting skins (including the skin variants of the aircraft captured by the Allies), have been created by you, the users. Well done!

    DCS: Spitfire LF Mk.IX

    Adjustment to the flight model of the Spitfire LF Mk.IX aircraft continue. As of late, most of our testing and refinements have focused on airframe, engine and propeller parameters in references to actual tests of the World War II aircraft at our disposal at The Fighter Collection.

    Spit-2.jpg

    The flight tests carried out in the DCS World have shown that the Spitfire LF Mk.IX is a very easy and predictable aircraft to fly. An accurately implemented pneumatic system of the aircraft used for the brake and flap systems is particularly interesting. Earlier DCS World War II aircraft have not used such a system. Pilots of the DCS: Spitfire LF Mk.IX will be able to feel all the peculiarities of the pneumatics while taxiing and landing the aircraft.

    DCS: Normandy 1944 Map

    Normandy2.jpg

    Development of the specially created "DCS: Normandy 1944" map for DCS World War II continues its development at a fast pace. Currently, the main effort is focused on airfields with different types of surfaces (a first for DCS World). For example: we are implementing SMT (Square Mesh Tracks) surfaces, which were widely used by the Allies for temporary airfields in Normandy following the landings. We are also developing the possibility to place airfields on the map using the Mission Editor (another first for DCS World).

    Belsimtek News

    After the successful, final release of the DCS: F-86 Sabre and DCS: MiG-15bis modules, the Belsimtek team is now focused on bringing DCS: F-5E Tiger II to Early Access within the next month. In the meantime, Belsimtek continues to edit the F-86F Sabre English manual and prepare DCS: Mi-8MTV2 for its final release.

    DCS: F-5E Tiger II Progress Update

    F-5E-1.jpg

    • The external model is complete and includes several well-known color schemes.
    • The 3D cockpit is complete.
    • All aircraft systems are accurately simulated in high detail.
    • A new engine compressor model has been implemented based on accurate blade load calculations. The new model provides a very accurate simulation of compressor guiding unit functionality and an expanded range of engine operation modes (high and low compressor stalls and compressor operating in windmill mode).
    • The radar, optical sight, jettison system, gun use, launching of air-to-air missiles, air-to-ground rocket use, and flare and chaff countermeasures are integrated into the model and the aircraft's Weapon Control System (WCS). All the above-mentioned items are now operating as described in F-5E operations manuals.
    • The Professional Flight Model (PFM): operational range of altitude and airspeed, acceleration with various payloads and G loads (in sustained turns and at maximum angles-of-attack) are tuned based on available data of the flight dynamics of the real aircraft; the model behavior at critical angles-of-attack (stalling) and post-stall behavior (post-stall gyrations and spins) now match descriptions of the real aircraft.
    • Flight manual in Russian has been written.

    F-5E-2.jpg

    In order to present this module in for Early Access, several items will be in development during the Early Access period:

    • Adjustments to the operation of certain aircraft systems (for example: adjustment to pump capacity, hydraulic fluid mass-flow rates, electric grid loads, etc.)
    • Translation the flight manual to English. We take into account our mistakes during the development of previous modules.
    • Creation of the Quick Start manuals for both Russian and in English, based on the complete flight manuals.

    F-5E-3.jpg

    DCS Bonus Spectacular

    Here is your chance! Starting 8 April at 1500 GMT time and lasting until 11 April at 0900 GMT, use your bonus points to discount for all DCS modules (which participating in the bonus program) up to 50%!

    Visit our e-shop for ModulesCampaigns and Maps

    Have a wonderful weekend,
    Eagle Dynamics



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  • nob_avatar_100x100.jpg

    Puni naziv 2. četa 1. bataljona financijske straže "Mrcine" iliti skraćeno *NOB* Mrcine, je jedan od najvećih i najpoznatijih hrvatskih multigaming klanova koji u kontinuitetu aktivno djeluje više od 12 godina.

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    • ~S Pozdrav i dobrodosao medju Pajceke...! sto se tice ostalog; SSD ubrzava ucitavanje igre i OS-a i donekle poboljsava FPS zbog brzeg pristupa....ali spajanje na server nema bas prevelike veze sa time. Mozda si par sekundi brze u kokpitu i to je to...Govorim iz vlastitog iskustva jer se skoro svakodnevno spajam sa SSD-a i sa obicnog Raid polja HDD-ova. Teorija je jedno, praksa drugo. Dobar raid 0 array sa dva brza 64 (32 cache) diska ~250/~250 R/W je dosta brza i zgodna (jeftina?) alternativa iako jasno nesto sporija od SSD-a. (iako ima i sporih SSD-ova koji su me opako razocarali op.a....sve ispod 500/500) SSD nije imperativ za multiplayer igranje ovog alfa-betazoida ......pogotvo ne klasicni Sata SSD 500/500 RW...Koristim vise SSD-ova i raid diskova......ovog momenta.  Ako vec ides na SSD....onda svakako SSD M2 u PCI slotu je nesto na cemu se stvarno vidi brzina.....1200 (1500) MB/s R/W ili cak i vise   (~3200/1700 R/W !) 256 gb SSD...je OK i sasvim dovoljno velik za pocetak ako bi mene neko pitao.   OS Win10 pro = ~40gb (max 56 ako imas 200+ igara itd...) ....iako Win10 pocne sa 15 gb pa naraste....ovisno o useru cijeli DCS sa Normandijom i Nevadom te Caucasom i svim modulima, ima za sada manje od ~100 GB...(*prava sitnica prema nekim sim-igricama koje ja volim odigrat..op.a.) Ako oduzmes Nevadu & Normandiju novi & ruzni Caucasus sa ruznim WOW drvecem i sa svim modulima ima ~60 GB (57gb trenutno).. LP    
    • A vjerujem da je SSD veliki pomak, ali vjerujem da će i patchevi u budućnosti popraviti stvari, jer prije 2.5 sam bez beda ulazio na servere s puno ljudi. Mislim da bi 500gb bilo dosta a? Samo za Win i DCS, niš drugo ne bi stavljao na njega.  Satrat će me žena, #majkemi
    • Kupi SSD i to će biti igrivo. Moći ćeš se spojiti na MP, za veće servere (40+ ljudi) ne mogu garantirati... Za početak, za dobiti pravu DCS zarazu, letit ćeš s nama na serverima "do 10 (15) ljudi", mislim da će to biti to. Imamo ovdje ljude s identičnom konfiguracijom, pa peglaju bez beda...ali imaju SSD! Imaš i softver kojim se cijeli OS prebaci sa HDDa na SSD, tako da nije ni to neki bauk...par sati posla i spreman si. Ali kupi dovoljno velik SSD za system, i cijelu instalaciju DCS-a.
    • i5 4670K (nije clockan) 16gb (2x8) 1600Mhz DDR 3 ( matična ne da ni više ni brže  ) Gtx970, Nemam SSD.   Smrzne se loading multiplayera, ili traje cijelu vječnost.  Probao sam i loadati SP misiju prvo. Dosta često to pomogne, brzo loada multiplayer, ali onda samo vidim lobby, ili debriefing, i šutne me nazad u glavni izbornik. Kad uspijem ući na multiplayer (BuddySpike npr, pošto je to jedino di letim, od kad postoji), imam cca 35-50fpsa, što je skoro pa isto kao u Single playeru. Tu i tamo zatrza, ali to se događalo i na 1.5.8 i svim verzijama prije. Znam da je konfa već stara i slabašna, trenutno ne mogu ići na novu, a za bilo kakav konkretniji upgrade ove, bi morao mijenjati ploču, a znamo kaj to znači... sve ispočetka.
    • Koju konfiguraciju imaš? Detaljno molim.
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